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Apr. 5th, 2018 08:11 pm
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SUPPORT

Support Reapers are valid too. The lowest ranking Reapers, their task is normally to create challenges within the Game as explicitly stated by the Game Master. Usually, this involves maintaining special walls, informing players of the requirements to destroy certain walls, and lowering the walls when the requirements are met. Like all Reapers, they have the power to create Noise, but usually only as part of the challenges required to remove walls. They are very unlikely to be seen by Players as more than a nuisance. Promotion for some of these Reapers may be difficult, as any winner of the Games may be offered a Reaper position, but not all will have the fortitude that the higher ranks require in their tasks.



HARRIER

Mid-ranking Reapers, Harriers are permitted to act freely (with certain constraints, depending on their superiors) in order to erase Players in the Game. Usually, the Game Master will specify when and where Harriers may act. Depending on the Composer's preference, Harriers may be relegated to only using Noise or traps in order to erase Players without directly interacting with them. A Player's fortitude at the time of a win may place them as Harrier immediately, depending on the Composer and/or Conductor's preference.



OFFICER

They are recruited from exceptional Reapers. It is from this pool in which Game Masters are chosen. These Reapers are most likely to be next in line as Conductor or even Composer.


GAME MASTER

Often nicknamed "GMs", these Reapers are chosen to lead each weeks' game and basically control how the outcome of the game will be. These Reapers are the few who ever speak with the Conductor. They direct lower ranked Reapers in their tasks for the week.

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