Reapsody Mods (
reapertoire) wrote2018-04-09 12:53 pm
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week 5, monday
[ Between one blink and the next, Undine will suddenly find herself in a greenhouse. If she tries looking outside its glass windows, she'll notice that there is a strange haze that makes it impossible to tell the exact location, but the interior of the greenhouse is fairly bright, as if sunlight was shining through.
Everything in it seems fairly normal. There is a variety of plants, but primarily roses, as well as a small outside garden table. Still, strangely enough, there's also a... kotatsu? Well. Okay. ]
Everything in it seems fairly normal. There is a variety of plants, but primarily roses, as well as a small outside garden table. Still, strangely enough, there's also a... kotatsu? Well. Okay. ]
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What have you learned about this Game so far, Undine?
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And...it's hard to go along with that. To accept that I might be gone forever for the sake of a couple-dozen people I barely know. Especially when more than a few of that number would not spare a second thought to my life if they knew my role in the game. It's hard to be willing to give up so much for people who, albeit incidentally, would not be sad to see you gone.
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[And look where that got her.]
But I've been through enough of these games to know that our part in this is to help the Conductor decide who to return to life. We're supposed to provide the challenges that show what the Players are truly like.
The challenges you have asked us to present to these Players here? They do not show what the Players are truly like. All this game has shown is that, when people are told by an authority 'these people are out to erase you, so erase them first', they will believe that authority. They will believe it and will absolutely do it, if only because they're lost and confused and are likely to trust the first person who comes to them saying "Here, I have answers."
Nobody in this game is beyond saving. I truly believe that. But they have been set up to do their absolute worst, and that isn't a true judgement of their character.
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[ she pours herself some more tea. ]
What else do you think about it? I'm sure those aren't your only thoughts.
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Um-
[Wait, isn't she supposed to be getting information from Anthy, not the other way around? But when she falters there, she loses the bravery needed to outright say that, and instead answers Anthy's question.]
I...I'm kind of wondering what you're even looking for here, because it's hard to guide the players and encourage them to grow when I'm not sure what they're even supposed to be growing towards.
Were we right before? That what you're looking for is 'cooperation'?
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We did say that communication is the key.
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[Is that what she really thinks?]
...not everyone no. People are changing. Coming around. Some still think it, I'm sure, but others don't.
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[And that doesn't really feel fair either. Their feelings aren't any less valid just because they've been removed from the game.]
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But this isn't a normal game, is it?
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[That's the person everyone has to impress, really.]
But I see what you're getting at. The person whose opinion does matter has decided that the opinions of the Players is what matters.
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Anthy, what happens if a reaper chooses not to erase someone? Or if people choose not to vote at the trials?
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The mission in trials is to vote or face erasure. You must vote.
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[She. Has feelings. But she's not going to ruin the game just because of her feelings.]
And the votes, is writing 'I choose not to vote' an option?
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And no. You can vote for Max if you'd like, or me, or ever yourself, but you must put a name down.
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However, then you have to deal with the fact that they're still alive.
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